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Reception of the series has been generally positive. In his review of volume one, Carlo Santos of Anime News Network said that certain plot points "come out of nowhere" and the story was kept from its full potential due to finding some points like the designs generic. However, he enjoyed the series' quick-moving plot, exposition, and backstory.[150] Sheena McNeil from Sequentialtart called it the best manga from 2006 based on its story and cast.[151] A.E. Sparrow of IGN also reviewed the first volume, comparing the series' antagonist to three of Batman's villains due to his likeability despite his role. Sparrow also enjoyed Allen's characterization based on his tragic backstory.[152] Calling the early volumes an "amateur comic", reviewer Leroy Douresseaux of Coolstreak Cartoons noted that the plot and art improved significantly with each volume,[153] whereas Otaku USA was amazed by the amount of its different mixed elements, stating that it is "part shonen, part fantasy, part horror, part mythology, part action, part comedy, part really warped comedy, part goth, part historical, part alternative history," concluding that although these elements are typical of manga, the series "remains so different."[154] Ross Liversidge of the UK Anime Network enjoyed the first three volumes; Hoshino had "an excellent quality of storytelling" in juggling dark plot, light comedy and appealing characters.[155] According to Brian Henson of Mania Beyond Entertainment, the series became better over time; although some elements seemed derivative, it developed a unique identity.[156] Yussif Osman of Japanator said that the characters were some of the deepest seen in shōnen manga, citing Lavi's backstory and the Noah Family.[157]
Michael Phillips of the Chicago Tribune gave the film two and a half stars out of four, saying: "The monster-movie component of Frankenweenie stomps all over the appeal of the original 30-minute version."[51] Linda Barnard of the Toronto Star gave the film three out of four stars, saying: "High-concept and stylish, Frankenweenie is a playlist of films and characters from Burton's movie-loving childhood."[52] James Berardinelli of ReelViews gave the film three out of four stars, saying: "Even as the narrative becomes progressively more ghoulish and a Godzilla wannabe shows up, Frankenweenie never loses its heart."[53] Joe Williams of the St. Louis Post-Dispatch gave the film three out of four stars, saying: "Some audiences might feel that Frankenweenie is creaky, but those on the same wavelength as Burton will gratefully declare it's alive."[54] Alonso Duralde of The Wrap gave the film a positive review, saying: "Fans of Tim Burton 1.0, rejoice: Frankenweenie hearkens back to the director's salad days and, in turn, to the old-school horror classics that inspired him in the first place."[55] Claudia Puig of USA Today gave the film three and a half stars out of five, saying: "Frankenweenie is enlivened with beguiling visuals and captivating action sequences. The science is murky at best, but the underlying themes are profound, and the story is equal parts funny and poignant. It's Burton's most moving film."[56] Rafer Guzmán of Newsday gave the film two and a half stars out of four, saying: "It's a quintessential Burton film, but also more Disney than a lot of Disney films."[57] Amy Biancolli of the San Francisco Chronicle gave the film four out of four stars, saying: "The overall effect is great cinema, good fun, a visual feast for pie-eyed Burton fans - and a terrifically warped reminder of just how freaky a PG film can be."[10]
The episode received very approving reviews from critics. Scott Tobias, reviewing the episode for The A.V. Club, gave it a grade "A", calling it a "wonderful, tonally dexterous episode". He especially appreciated the "heartbreaking" scenes between Anna and Don, and the "fucking great" scenes with Don and Lane.[8] Mark Dawidziak, of the Cleveland newspaper The Plain Dealer, also found the episode both "heartbreaking and humorous". He pointed to the scene with Don and Lane in the movie theater as the funniest one, and Don's goodbye to Anna as the most heartbreaking.[9] Slate's John Swansburg was less impressed, writing: "For the first time this season, Mad Men bored me." He found the return of Anna and the entire California story line unappealing. On the other hand, Swansburg enjoyed the "truly hilarious night of debauchery" Don and Lane enjoyed.[10] Matt Zoller Seitz, writing for The New Republic, was even more scathing in his criticism, calling "The Good News" "The show's first truly bad episode." He further termed it "easily the most awkwardly written, clumsily paced and disposable hour it has ever aired." Though he did enjoy some parts of Don and Lane's night out, he found this also ultimately awkward, while he believed Christina Hendricks was not given enough screen time and good dialogue to fully play out the drama of her situation.[11]
GameSpot described the game as "a multiplayer shooter that cobbles together elements of massively multiplayer games but overlooks the lessons developers of such games learned many years ago"; however, the game's competitive multiplayer modes were praised for carrying on Bungie's expertise from the Halo franchise with well-designed maps.[160] Tom Watson admitted in New Statesman that it "has taken over my life". He praised how the game "plundered the best bits of other successful franchises" such as Halo, Call of Duty, Wolfenstein: The New Order, and World of Warcraft.[169] Danny O'Dwyer stated that Destiny's development surfaces some troubling ethical questions about the role of design in video game addiction, comparing it to slot machines and lab-pigeons in variable reward experiments. "I'm not saying it's a bad game... I'm saying it's a manipulative one. I mean it's 'Farmville' for shooter fans; instead of farming for land, you're farming for XP, loot, and whatever fake new currency the game creates to keep you inside another masterfully crafted ratio-scheduling system."[170] The Verge criticized the game's reliance on collaboration with other players that demands at least a few hours each week in order to keep up with character power levels with a player's friends or being forced to play with strangers to complete the story content.[171]
GameTrailers gave a generally positive review, but also criticized the weak story and uninspired game locations. However, they did praise the graphics as well as the rush the combat can provide the player.[161] A general lack of cohesive communication between players was also criticized, with Game Informer calling it "downplayed and difficult".[172] Eurogamer felt that the game's environments were "meticulously built, with plenty of enticing nooks and thoughtfully placed cover to support that thrilling combat", but that Patrol mode exposed the worlds as being more like "giant shooter levels connected by narrow passageways than a truly expansive open world".[157] 2b1af7f3a8