GRANNY FIXUP FILE SECTION 12 DOWNLOAD UPDATED
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2.12.0.7 release 2020/3/2 Added Subtree Sample node to Anim Studio/GState as part of official build Added two new GState access functions GStateSetInstanceTime and GStateSetInstanceLastDeltaT to let you directly alter the instance time settings. Note this does nothing extra to allow you to successfully time travel, those details are still on you. Added new version of anim_source::ReplaceAnimation that only requires a granny_file_info rather than a full granny_file Position Ik nodes in Anim Studio now correctly adjusts for character root location so you can preview IK effect Fixed crashes and errors with GState/Anim Studio blending scalar values Added new next generation platform - contact Mitch for details.
2.12.0.6 release 2020/1/31 Added Maya 2020 export plugins Changed Maya and Max exporters to use the project file's name without the full path and extension for the animation name Added ExtendedData to FBX conversion for bones and materials, including user custom properties Removed Granny WinHelp documentation. The all Granny help is now in HTML files. Removed Win32 Granny applications (Granny Viewer, preprocessor, anim_studio, fbxtogranny). If you still need the 32-bit versions of these artist/production tools please contact Granny support. Remove SoftImage XSI exporters. If you find yourself needing these exporter plugins please contact Granny support.
2.12.0.1 release 2019/07/08 Added Max 2020 export plugins Added BETA fbxtogranny converter exporter. Will convert FBX files to Granny format. Added show/hide filtered meshes mesh visibility functions in Granny Viewer mesh menu Fixed some Granny Viewer crashes XBox360 controller in Anim Studio now works in Windows 7 GState: Added two new functions to GState to allow access to the referenced files GStateGetNumSourceFileReferencesFromSetIndex and GStateGetSourceFileReferenceFromIndex Preprocessor: Added new command ListGSFSources to test/use new GState functions Preprocessor: Added new command DumpAnim to dump text versions of Granny animations curves for analysis Removed crash server submit option from crash handler. Crashes will need to be sent to RAD directly. Fixed problem in Maya exporting direct connected morphs iOS builds now include x86 simulator builds New Anim Studio node list documentation Fixed problem with GetWorldMatrixFromLocalPose on Linux Fixed memory leak with GState Pose Storage Fixed crash in Anim Studio when modifying a parameter when inside a blend node Fixed memory leak in Orient Match Removed ancient PhysX example, doesn't work with current PhysX. Customers that would like it for reference can get it by sending email.
2.11.6.0 release 2017/06/27 Animation Studio: NOTE! There are MAJOR UI CHANGES in the Animation Studio in this release! Some common things have been streamlined. Some less commonly used things have been moved to menus. The look has been modernized. Granny knows that UI changes can be hard, but this one is very much worth it. Granny also welcomes your feedback! Animation Studio: UI Change: Activating a state machine node is now done by left-clicking on its icon. The active state will have a red border arounds its icon. Animation Studio: UI Change: Double-clicking anywhere in a state machine or blend graph node will descend into it now. Animation Studio: UI Change: Right-clicking anywhere on a node will bring up its properties dialog. These dialogs can now be dismissed by clicking off of them also. Animation Studio: UI Change: Renaming a node is now done either by selecting the node and hitting F2, or by right-clicking the node and editing it in the dialog. Animation Studio: UI Change: Setting a node to be the start node in a state machine is now done by right-clicking the node and selecting the 'Make start' icon on the upper-right. Animation Studio: UI Change: There is no more 'x' to delete a node at the top level. Right click it and press the 'delete' button, or use the delete key on the keyboard. Animation Studio: UI Change: Transition 'hot zone' around nodes only appears when you mouse over them. Animation Studio: UI Change: ctrl-dragging from anywhere in a node will create a transition without needing to drag from the border. Animation Studio: UI Change: Make breadcrumb UI more logical (an arrow divider instead of ::) Animation Studio: UI Change: Make the character pane top tabs pop out from under the tab names instead of above them. Animation Studio: UI Change: Make node context menus appear under the cursor instead of to the side of the node icon. Animation Studio: UI Change: Make node names not directly editable. Node names are edited in the context menu now. Animation Studio: UI Change: Make state machine node transition hot region only appear while mousing over the node. Animation Studio: UI Change: Switch the font to Segoe UI. Animation Studio: UI Change: Reduce the size of buttons, dropdowns and nodes and lots of text. Animation Studio: UI Change: Switch to a darker color scheme. Animation Studio: UI Change: Sort all the IK bone name dropdowns by name. Animation Studio: UI Change: Remove most section headers in dropdowns. Animation Studio: UI Change: Add close and delete buttons to node and transition dialog windows. Animation Studio: UI Change: Allow inputs to be edited and viewed from state machines in the upper-left, like they can be from blend graphs. Animation Studio: UI Change: Display parameter names next to the node sliders in state machines, like they do in blend graphs. Animation Studio: Do not make event source keep its output name in sync with the node name. Animation Studio: Make context menus able to auto-detect whether to appear to the right or left. Animation Studio: Fix mask node vertical drawing offset. Animation Studio: Fix scrubber box width. Animation Studio: Fix button release not being detected when clicking a button to bring up a modal window. Animation Studio: Improve comment box color, reduce name box size and square it up. Animation Studio: Make non-clickable edit-boxes. These can be f2-edited, but clicking them does nothing. Nodes use this. Animation Studio: Fix double and triple click so that if you move the mouse too far between clicks, it does not register. Animation Studio: Fix issues with double-clicking to enter a node, then having that second click propogate into the node. Animation Studio: Ensure there is a mouse move event every frame, for hovering to work properly. Animation Studio: Store the window position properly at app exit so it can be restored. Animation Studio: Fix DrawRectOutline to draw it better. Animation Studio: Make DrawLine() specify its width every time, so it doesn't just get what is left over from previous state. Animation Studio: Better looking transition arrows. Animation Studio: More representative icons Animation Studio: Added visual debug draw timeline of animation evaluation and events (turn on in Options->Debug Draw). Animation Studio: Fixed crash when adding blend nodes to containers in certain cases. Animation Studio: Drag and drop animations directly from Windows onto Animation Studio to make Animation Nodes. Animation Studio: Textured rendering in the character pane. Animation Studio: Unattended mode. If enabled, Animation Studio will exit instead of popping up dialog boxes when there is an error. Errors are still sent to logs. Enabled with --unattended command line argument. Animation Studio: Option, in blend graphs, to highlight any edge that feeds into any currently-selected node. Makes tracking where inputs come from easier (turn on in Options->Draw Highlights). Animation Studio: Fix copy-paste issue when shift-pasting a node with more than one transition to it from another node. Automatic transition hookup was skipping a transition in that case. Animation Studio: Fix random crash when creating new position IK nodes. Animation Studio: Fix crash when deleting external conditions in some cases. Animation Studio: Make recent file dropdowns show full paths. Animation Studio: Fix crash if you attempt to copy a selected transition. Animation Studio: Save/restore the window position properly. Animation Studio: Fix infinite loop triggered by certain parameter types being passed in as external inputs to selection nodes with 'choose on activate' set. Animation Studio: Make blend nodes properly activate input parameters when they start, so timer parameters will work properly. Animation Studio: Fix small bug with phase blends that could give the wrong duration. Make Scale/Shear work in retargeter. Fix animation blending when using animation retargeting (was broken in 2.9.32.0). Remove Nintendo WiiU. GState: Make blend node check for loops on its inputs. GState: Handle missing bones in orient match node. GState: Prevent pose storage node from attempting to deallocate memory it did not allocate. GState: Prevent position ik node from indexing off the end of an array when bone names are missing. GState: Circular blend option for blend nodes. GState: Cyclic parameter option for parameters with acceleration, so it will properly handle accelerating around a ring. GState: Make timer parameter work with clamp to ints. GState: Make timer parameter work with cyclic option, so it restarts the timer when the timer hits zero. Preprocessor: Make RenameElement work on top level file path of a gr2. 3ds Max 2018 Exporter Plugin added. 153554b96e
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