Monster Hunter 3 Ultimate 11
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For this quest, head to Area 10 on your map. Killing the Sharq monsters that frequent that space is easy enough if you equip powerful bullets on a gun and track one Sharq at a time. You'll receive credit once you kill your third one. Finding the Red Coral Stones can take more effort. You need to look for silvery spots along the floor, which are piles of bone. Dig there to find the stones. There are around four piles along the ocean floor in that area and you'll have to check multiple ones to find the eight that your quest requires.
The urgent quest that's waiting for you is important because it opens up your path toward additional quests of a more challenging variety. You actually shouldn't have much trouble with it, since you only need to defeat six monsters in Area 10 and Area 11 of the Deserted Island map. They'll go down pretty easily if you hit them with the supplied ammo for the quest. Three will attack you on land in Area 10 and the rest are found underwater in that area and in Area 11.
The Monster Hunter series has become ridiculously popular in North America, in large part due to the massive success of Monster Hunter World and its Iceborne expansion. Capcom followed up on World by releasing Monster Hunter Rise for Nintendo Switch, a stellar entry in the series that was ported to PC earlier this year. Longtime fans of the series undoubtedly have a soft spot for every Monster Hunter game, though. Whether you're a newcomer or a seasoned hunter, it's worth revisiting some of the older games in the franchise, too. We've ranked the mainline series from worst to best.
Easy to understand tips and pointers for novice players including combat strategies, essential items and how best to leverage the utilities of Moga Village. From new hunter to fact craving veteran, the GamerGuides.com Monster Hunter 3 Ultimate Strategy Guide is guaranteed to hold vital information for hunters of any colour.
After months of anticipation, Monster Hunter 3 Ultimate finally makes its way to North America, Europe and Australia this month. Seasoned hunters and young rookies with big dreams alike are readying their thumbs for what may be the most expansive and incredible Monster Hunter game yet.
As the monsters become stronger and more dangerous, this 3DS entry hits its greatest challenge: controls. MH Tri, and particularly Ultimate on Wii U, benefited from dual analogue controls, but like the Wii version's optional Classic Controller setup this supports the Circle Pad Pro as well as the upcoming Circle Pad Pro XL. With the standard setup, Capcom has undoubtedly made the best of the options available to it; a lock-on camera redirects the view to the target with a tap of L, and the fully customisable touch screen panel setup is perfectly suited for a virtual D-Pad on the right side, a short stretch of the thumb for some camera control. Both options work well, though underwater sections that demand constant camera control to dictate direction are undoubtedly trickier with the touch screen alternative.
Aside from that omission, and as suggested already, this title does an admirable job of matching the visual fidelity of the Wii source material; it's certainly one of the best looking titles on the system. The animation remains fluid and smooth most of the time, with very occasional and minor slowdown in some areas where there's extensive foliage and water effects alongside a large monster; it's never too distracting or influential on gameplay. At times the title's origins as a home console release also betray it slightly, with the larger adversaries and crowded environments squeezing onto the handheld's screen and being harder to handle than on the broader space of a TV. We can imagine that the area designs in Monster Hunter 4 will have a little less filling the screen, to avoid such instances overwhelming the senses.
This 3DS release of Monster Hunter 3 Ultimate is an exciting option for those without a Wii U, allowing hunters to invest countless hours in another adventure to conquer hundreds of quests. It's an excellent interpretation of a home console experience, though with occasional moments where its smaller home isn't entirely optimised; the absence of online play is also a great pity. It's an accomplished effort, though, and a must for fans of the franchise that can't access the new home console version, or those that simply want to always be able to slay an almighty monster when on the move.
@Dodger The 3ds version is far superior if you are not wanting to play the online, simply because in the Wii version if you did not play online you were missing out on most of the monsters, weapons, and armours. In this version you can play the online missions by yourself via local.
I don't know why but monster hunter never really caught my attention, I downloaded the 3ds demo 2 weeks ago along with the lords of shadow demo, and I got bored playing monster hunter and instead got addicted with mirror of fate. Playing fire emblem awakening lunatic mode, mirror of fate for the third time, megaman 3 and luigi's mansion 2 coming next week will be keeping me busy for a LOOOOOOOOOOOOOOOOOONG TIME so I don't think I will buy this.
@FOURSIDE_BOY If you don't mind, what did you find boring about it? I'm just asking cause if its something to do with the monsters you might still like the full game. Lagombi and Plesioth aren't the most exciting monsters to face, they should of picked something a little more interesting for a demo.
@Zombie_Barioth I really didn't enjoy the demo because I felt the controls kinda weird and also the monsters were kinda dissaponting but if you say there are better monsters I might check it out in the future, when the price drops, because luigi's mansion 2 will be my last purchase this month.
Combat in Monster Hunter has an unusual pace. Whether swinging the lightest twin daggers in the game or the heaviest war axe, effective fighting depends on timing and position, not how strong a given weapon is. Even small monsters like the omnipresent velociraptor-like jaggi and baggi can be tough to take down at first because of the strange rhythm for swinging weapons. Combat is a steady process of unsheathing your weapon, alternating between heavy and light strikes, dodging, and putting the weapon away to use items on the fly. All four actions are mapped to the face buttons on the Wii U pad, which feels surprisingly comfortable for this game. Part of the fun is learning which weapons you prefer. I found that early on I liked the speed offered by the dual blades, but later when playing online, I liked the patience required to use the ranged bow.
Almost four years have passed since the Japanese release of Monster Hunter Tri, and the game is back with a vengeance and an improved version for the 3DS and the Wii U. While those that already own the old Wii version may ask themselves if moving to the newer incarnation of the title is really worth it, gamers that never dabbled with monster hunting finally have a new chance to shoulder a sword bigger than them in search of some massive dinosaur to subdue.
Those that played the game on the Wii will find a familiar structure with Ultimate. A few more monsters have been introduced, quite a few quests have been added and some have been moved around in order to make progression a bit smoother. A new multiplayer base of operations will also serve as a HUB for your adventures with friends. Other than that it's pretty much the same game, but since the enormous wealth of content is one of the franchise's strongest points, an even richer Monster Hunter experience is not something I would underestimate.
Paradoxically, at the base of the devilishly addictive experience provided by Monster Hunter 3 Ultimate there's a very simple structure that gets unlocked almost immediately after the first few tutorial missions: the player is given quests based on retrieving items, killing one or more monsters or capturing them, then he sets out on his adventure and once the objectives are accomplished he receives increasing rewards.
In addition to that when each monster is killed it can be looted for items that (together with others that are simply gathered) are at the base of an extensive crafting system. This creates a very simple but engaging loop of questing, killing and crafting better equipment that can easily keep most aspiring hunters busy for a long time.
Of course there's also a rather obvious downside: Especially considering the fact that to create a complete set of equipment you'll need to hunt the same monster multiple times, it's rather easy to reach an excessive level of repetition, turning the game into a bit of a grindfest.
Luckily repetition is mitigated by two prominent elements: first and foremost monsters are very varied, with a large range of behavioral patterns depending on the species and on size, but the real kicker is the large variety of weapons available.
Combat itself is definitely a lot of fun, especially due to how strongly the game relies on knowing your prey and its movement patterns, and to the enormous amounts of tricks at your disposal. There are several different ways to slay every monster and finding them out is probably the most fun and engaging part of the game, especially when you're facing the biggest and baddest critters out there.
After dabbling in single player for a while, you'll want to switch to multiplayer. Hunting monsters with friends is even more fun than doing so on your own, and there's another nice load of content to explore there. Unfortunately that's also where you'll find one of the biggest disappointment of the game if you're playing it on 3DS. There's no online multiplayer.
Keeping your stamina at its maximum is crucial because most of what you do during a boss monster quest involves consuming stamina in some way. This includes dodging, running and certain special attacks. Also, when fighting a boss monster, the rate at which your stamina goes down doubles, making high stamina even more important! To always cook a Well-Done Steak: 2b1af7f3a8